13 of the Best Brotherhood of Steel Fallout 4 Mods for Xbox One & PC

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Mods in This Video:

BOS Vertibird
PC – http://www.nexusmods.com/fallout4/mods/1943/

Prydwen Quarters
PC – http://www.nexusmods.com/fallout4/mods/13218/?
Xbox One – https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2136668

Faction Housing Overhaul – All in One
PC – http://www.nexusmods.com/fallout4/mods/15814/
Xbox One: https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2136668

Home Plate – Diamond City Workbenches
PC – http://www.nexusmods.com/fallout4/mods/12709/

Boston Airport Workbench Fix
PC – http://www.nexusmods.com/fallout4/mods/6084/

Boston Airport Expanded
Xbox One – https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1732750

Brotherhood of Steel Paint Jobs for X-01 Power Armor
PC – http://www.nexusmods.com/fallout4/mods/796/

Consistent Power Armor Overhaul
PC – http://www.nexusmods.com/fallout4/mods/11234/

More Power Armor Paint – Brotherhood of Steel
Xbox One – https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1657063

Ultimate HD Flag Replacer
PC – http://www.nexusmods.com/fallout4/mods/10785/

Immersive Flags
Xbox One – https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2508643

Combat Helmet Illumination
Xbox One – http://www.nexusmods.com/fallout4/mods/7198/

Helmet Lights
Xbox One – https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2599430

Improved BoS
PC – http://www.nexusmods.com/fallout4/mods/14662/
Xbox One – https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2025251

Brotherhood of Steel Kit
PC – http://www.nexusmods.com/fallout4/mods/2066/

BoS Pilot Uniform
PC – http://www.nexusmods.com/fallout4/mods/19280/

BoS Military Cap
PC – http://www.nexusmods.com/fallout4/mods/3197/

Pampas Set – CBBE
PC – http://www.nexusmods.com/fallout4/mods/19263/

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Mods Used: http://oxhorn.it/mods-used
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  1. Hey mate, awesome video! I have one slight problem with the Xbox One links though, they aren't appearing on Bethesda.net. Is there something I'm missing or have they been taken down from the site? Thanks!

  2. Hi Oxhorn! Good list of mods and another good vid, but i think you should look into BoS Commander. It makes it so you can actually have a squad of BoS with different abilities to follow you or lead the way to your waypoint along with a whole bunch of other things! In my opinion, it makes it feel more realistic to be running with your own team of knights and lower rank when you become the correct rank, just adds another layer of depth and advertisty in my eyes

  3. bethesda really had a hard on for the t60 suit for somereason, most of the legendary stuff is for t60 aswell which all doesnt matter in end because i use NAVI power armour but still, always irked me that T60 was so well fleshed out compared to the others

  4. Hey oxhorn can you help me cause im trying for a BoS playthrough but my game is glitchd where i can only talk to scribe haylen and knight rhys and i dont have the ship yet can you plase help?

  5. Hey Oxhorn (or anyone else for that matter)
    Do you know of any mods that significantly improve Boston Airport? Because I want to make it a Player-Home-esque settlement with Shaun and others, but I just don't know what to do with it.

  6. hay ox this is not about mods,this is going back to the question of is when we come out of vault 111 are we still human are are we a synth . doing a new play through and was finnishing mechanist , hadnt noticed before but as you enter the mechanists hq they securety system said something that made me think . i refused to even think that we might be a synth in far harbour but now as you enter it says that theres only a robot entering edna, this system was top securety system of its day how come it cant read your vitals ok if your playing a sneeky sob maybe i was fully dressed in power armour x1 very hard to do stealth in that rig so bid bethesda mess up OR did the system not pick you up because we are realy a synth and not a real human . just a thought

  7. Is there any specific order these mods should be in? New to modding, and I know load order and overwriting tend to have an impact on how mods show up in the game. I just get confused about the inner workings of such things. Which mods come before another, and which mods overwrite the others? (If applicable)


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