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DJI’s Mavic Air is a tiny, foldable, affordable 4K drone

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The Air is the company’s most practical yet portable drone to date: weighing in at 430g, the drone’s folding arms sit flush against its body to create a chunky, smartphone-sized block that can easily be carried around.

Unlike some smaller drones, the Air is kitted out with the necessary tech to capture crisp, steady video. The three-axis mechanical gimbal is suspended from dampeners and the Mavic Air captures still images at 12-megapixels and 4K video at 30fps. If you’re after slow-mo shots, these can be captured in 1080p at 120fps. As an added bonus, DJI’s panorama system can stitch together 25 photos to create a 32-megapixel image in around a minute.

The Mavic Air comes with 8GB of onboard storage and an microSD card slot. There’s also USB-C for speedy exporting of captured footage. The drone has a maximum flight time of 21 minutes and can fly in winds of up to 22mph and elevations of 5,000 metres.

DJI has also squeezed in seven onboard cameras and infrared sensors, which combine to construct a detailed map of the drone’s surroundings. Forward and backward facing cameras can detect obstacles from 20 metres away and help the Mavic Air automatically avoid crashes.

The 1080p live video feed has a range of 2.5 miles for first-person view control and in Sport mode the Mavic Air can reach speeds up to 42mph. Hand gesture controls over a distance of six metres are also supported – commands include push, pull, land and capture.

The price and specs fill a gap in DJI’s drone line-up, with the Mavic Pro Platinum capable of flying for 30 minutes and the Spark not able to film in 4K.

It’s available in three colours – black, white and red – and costs £769 complete with drone, battery, controller, carrying case and two pairs of propeller guards and four pairs of propellers. The Mavic Air is available to pre-order now and orders start shipping on January 28.



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Apple Investigating iPhone X Phones That Can’t Make Calls

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It’s easy to forget people still make calls with phones, since that’s not what most people buy them for. Now there are reports Apple’s iPhone X is falling down at that particular task, and that the problem is spreading.

9To5 Mac reports hundreds of users have reported an increase in problems, with a typical 6-8 second lag before they can answer calls. Other reports suggest the gap is as long as 10 seconds, and that some calls are missed because the phone doesn’t wake up and display unlock controls. The issue appears to stem from excessive lag between when a call is received and when it can be answered. While the reports seem to focus on the iPhone X, it may not be completely isolated to that handset; ZDNet claims the issue may go back as far as October and reports from an iPhone 6 user running iOS 11.0.3.

This is just the latest glitch to hit Apple devices, after reams of bad press over its decision to throttle phones to preserve battery life and general concerns over how well the iPhone X is (or isn’t) selling. iOS 11 is troubled enough that Apple is once again pushing back from introducing new features or capabilities in iOS 12, so they can keep patching the iOS version they already released. The iPhone 7’s components are failing in some cases, to the point that Apple has had to begin replacing phones due to component failures. And Gizmodo catalogs how the iPhone X’s screen apparently scratches extremely easily (we can’t confirm this, not having used an iPhone X).

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It’s gorgeous — and kind of broken.

Then there’s the unresponsive cold bug that appears to hit iPhone X’s hard, the faster burn-in seen on OLED panels, the iPhone 6s’ battery life problems after components were exposed to air for too long in a Chinese factory, and even claims that the iPhone X’s and iPhone 8’s batteries may hit their 500 cycle-time limit much more quickly than anticipated. In short, there’s a lot of not-great news about Apple’s iPhone family swirling around the iPhone X and to a much smaller extent, the iPhone 8 and iPhone 7.

Ever since Steve Jobs died, there’s been no shortage of people willing to write lofty think pieces about Tim Cook, his leadership of the company, and how he compares with Jobs. In many cases, these comparisons aren’t particularly useful. We don’t know how Jobs would’ve responded to various changes in market conditions and we certainly don’t have all the information necessary to compare any given decision Cook makes. Jobs himself was far from perfect. Devices like the G4 Cube and the famous iMac “Lump-Stick-Rectangle” design didn’t exactly set the market on fire.

I don’t want to say that Steve Jobs would have avoided these problems, because that’s simply not clear. Jobs may have put an extremely high bar on product quality, but that was quality as defined on his terms. “You’re holding it wrong,” and the iPhone 4’s antenna issues are exhibit A for this kind of thinking on his part. I don’t think we can say, categorically, that he simply would’ve avoided the problem, or that he would’ve responded to it differently.

But even if this problem resists a simplistic “Jobs would’ve done better” analysis, I think we’ve got enough data points in hand to draw a line. Smartphones are complex and can absolutely have problems. You can even argue that most of these issues are small, compared with devices like the Galaxy Note 7. But the trend here isn’t positive. Starting with the iPhone 6 Plus and Touch Disease, Apple seems to have real, sustained problems with building devices that aren’t hit by a major defect or problem. It hasn’t exactly been distinguishing itself on the software front either, if the legion of complaints about iOS 11 are any indication. And OS X macOS fans haven’t been thrilled with the company’s direction, either.

The smartest thing for Apple to do might well be to take a year off launching hardware to polish designs, the same way it has periodically taken a year off launching major new software versions to polish its OS. But that’s not going to happen. While the company’s overall iPhone sales did fall in Q1 2018 (that’s Apple’s fiscal Q1, not the calendar quarter), they only dropped from 78.3 million units to 77.3M units, a fractional decrease. Meanwhile, revenue grew 13 percent, thanks to dramatically higher ASPs on the iPhone X.

In short, financially, the company’s strategy is working brilliantly. And that’s all the reason Apple needs to keep right on doing what it’s doing.

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EU to review Apple’s reported $400m purchase of music app Shazam

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European Commission to investigate deal following requests from Austria, France, Iceland, Italy, Norway, Spain and Sweden
The company’s planned takeover of Shazam would be its largest since the acquisition of Beats for $3bn in 2014. The EU said on Tuesday that it launched the inquiry into the reported $400m deal for London-based Shazam following requests from Austria, France, Iceland, Italy, Norway, Spain and Sweden. The commission said it was concerned that Apple’s purchase of the market-leading company could have adverse effects on competition across borders.

Apple announced it would buy Shazam in December in a deal worth less than the “turnover threshold” for the EC, but above the merger notification threshold for Austria, which leads the quorum of countries worried by the deal. The iPhone-maker will now be forced to notify EU authorities about the deal and await the investigation into the implications of the deal.

The EC will have up to 35 working days for initial investigations and a further 105 working days should serious concerns be found. Apple will then have the opportunity to obtain approval by addressing any concerns.

Apple declined to comment.

The company’s planned takeover of Shazam would be its largest since the acquisition of Beats for $3bn in 2014, the company that formed the basis of Apple’s music-streaming service and line of headphones and accessories.

Shazam is the market leader in song recognition that listens to snippets of tracks and tells the user the artist and track, allowing them to buy it or find it on streaming services. It was founded in 1999 in the early age of online music, and now accounts for about 1m referrals to Apple Music and Spotify. But Shazam has struggled to find a way to make money from its technology, even as it said that it had reached 1bn downloads on smartphones last year.

Shazam only recently announced it had become profitable, thanks to advertising and click-through to other sites such as Spotify and Apple Music.

While Shazam was a pioneer in music recognition, the technology is also no longer quite as novel, with Google integrating a similar feature directly into its search app on smartphones, as well as local recognition on its Pixel smartphones, and rivals such as SoundHound performing similar functions

 

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